Two thirds of US parents (66%) also believe that video games had helped smooth the transition to distance learning, with 63% finding educational games to be “very” or “extremely” effective. This points to gaming filling a role in households that doesn’t exclusively revolve around entertainment, as parents become more open to video games as a tool for learning and stimulation for their children. Other statistics in the report showed video games taking on a social role, with 77% of respondents playing games online or with others at least weekly, up from 65% in 2020’s report.
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While not known for being one of the major video gaming markets in the world (lagging behind regions like the United States and China, or Asia-Pacific, in size), Europe is still set to enjoy major growth in its gaming population in the coming years, according to data from Statista and betting website MejoresApuestas.com, published in July 2021.
It forecasts that the gamer population of Europe will jump to more than 351 million by 2023, with gamers making up more than half of the continent’s population.
The gaming population of Europe had been enjoying steady growth before the pandemic, but – unsurprisingly – leapt dramatically upwards with the onset of Covid-19, with more than 51 million Europeans taking up video gaming after the pandemic struck. Between 2019 and 2020, the number of European gamers swelled from 278.55 millon to 316.07 million, and continued to grow to 329.48 million in 2021. By 2025, it is predicted that European gamers will number more than 367 million.
As a result of all of this growth, revenues from gaming in Europe are also expected to surge over the next two years, growing by $5 billion between 2021 and 2023, with an additional $4 billion worth of growth in the two years after that. Altogether, they will rise by close to $10 billion in the coming four years, from $23.5 billion in 2021 to $32.6 billion in 2025, illustrating the economic clout that gaming can wield even in “smaller” regional markets.